AI Insights · Timothy · July 2022
Top 5 3D Realistic Games in Australia Q2 2022: Performance Insights
Discover the performance trends of the top 5 3D realistic games in Australia during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D realistic games in Australia displayed varied performance trends across downloads, revenue, and active users. Here are the key insights from Sensor Tower data:
Diablo Immortal
Blizzard Entertainment's Diablo Immortal saw a significant revenue peak in early June, reaching around $207K. Weekly downloads started strong at approximately 130K in the first week of June but experienced a sharp decline to 7.9K by the end of the month. Active users also decreased from 115K to 53K during the same period.
Race Master 3D - Car Racing
Race Master 3D - Car Racing from SayGames LTD maintained a steady revenue stream, peaking at around $877 in mid-June. Downloads saw a high of approximately 17.5K in late May, dropping to 10.6K by the end of June. Active users fluctuated, reaching a peak of 61K in late May and stabilizing at around 50K by the end of June.
Apex Legends Mobile
Electronic Arts' Apex Legends Mobile experienced a surge in revenue following its mid-May release, with a high of $31K in the launch week. Downloads peaked at 35.5K during the same period, before declining to 8.5K by late June. Active users rose to 47K in late May and then fluctuated, ending June with approximately 32K.
Call of Duty®: Mobile
Call of Duty®: Mobile by Activision Publishing saw a consistent performance in revenue, with a notable peak at $159K in late March. Downloads remained relatively stable, ranging from 6K to 9K throughout the quarter. Active users hovered around 115K to 134K, showing a steady engagement from its player base.
Mudness Offroad Car Simulator
MIDNIGHT GAMES S.R.L.'s Mudness Offroad Car Simulator had a peak revenue of $19.6K in early April, with a subsequent decline to around $1.7K by the end of June. Downloads reached a high of 17.6K in early April, dropping to 1.7K by late June. Active users saw a peak of 30K in late April, stabilizing around 28K by the end of the quarter.
For more detailed insights and data on these and other apps, visit Sensor Tower.